Imagine leading a Squad of U.S. Marines deep into the hostile jungles of Vietnam in 1967. Purple Haze is a story-creation game that captures the tense, unpredictable, and haunting experience of wartime command. Each Mission presents life-altering choices that shape not only the story but the fates of your men. In a campaign of nine […]
Join Us Online and Discover What We’ve Prepared for You at SPIEL! SPIEL 2024 is almost here, and we couldn’t be more excited to invite you to join us — whether you’re attending in person or following along online! This year, we’ve prepared some fantastic surprises, special bundles, and brand-new games that you won’t want […]
Part 1 In Unhappy King Charles, both sides want to gain political control of the main towns and cities of the country. In the example below – taken from the Playbook that comes with the game – the Royalists have played the Charles Cavendish Event to take control of two areas in the North, including […]
The infographic on this page represents the current and projected status of our games as of this month. It is updated each Wednesday after the release of our main PHALANX newsletter, where it’s featured first. It shows the overall production and development status of our officially announced projects. White and black dots are explained in […]
Hello There!News, news, and even more news – some may be low-key, some more exciting than others, but all point to one thing: our projects are moving forward at a good pace! That’s also one of the two reasons why this March newsletter comes on the heels of the last one. The second reason is […]
This is the second of a 2-part guide on winning strategies to use in Iron, Blood, Snow & Mud (IBSM) by designer Guglielmo Duccoli. In part 1, Guglielmo discussed Axis strategies. Here he looks at those available to the Soviet player. Part 2: Soviet player strategies The first few turns playing as the Soviets in […]
The story of TRIUMPH began with a game about another country, one closer to my heart. I always want my new designs to be better than the games I’ve already published; thus, we at PHALANX have spent a lot of time discussing how we can improve the ideas introduced in The Magnates. I think we […]
Iron, Blood, Snow & Mud is a WW2 East Front with a unique approach to movement and the impact of seasonal weather. As the Axis the challenge is to be able to push ahead while the going and weather is good, but not get so strung out the Soviet counter-attacks and Partisans cut the supply […]
KEEP’EM ROLLING: RACE TO THE RHINE is a new edition of our WW2 supply and logistics game 1944: Race to the Rhine. It introduces a fourth player option for the game encompassing Operation Dragoon, the liberation of southern France. It also comes with a standalone solitaire game called THESE ARE MY CREDENTIALS, covering the Allied […]
Hands in the Sea is a revised edition of a beloved 2-player deck-building wargame depicting the First Punic War. Fight for control over the islands of Sicily, Sardinia, and Corsica – and the fate of the Mediterranean – over the course of several turns, playing hands to launch naval & land battles, build your forces, and manage your empire. There are numerous paths to victory, ranging from having the highest score at the end of the game, to capturing the opposing player's capital.