You cannot change history.
But you can live it — jump by jump, decision by decision.
Designer
José Luis Barca
Version
Angielskie
22,00
Cena promocyjna:

Take part in one of the most dramatic airborne operations of the Second World War.

In this paragraph-based game you step into the role of a Polish paratrooper from the 1st Independent Parachute Brigade, dropped into the chaos of Operation Market Garden. Through his eyes you will relive the tension, the courage, and the doubt of a soldier fighting far from home.

Every choice matters. Do you follow orders to the letter, or trust your instincts in the heat of battle? Do you risk lives to hold the line, or pull back to save your men? Your path will be shaped by hard decisions, moral dilemmas, and the unforgiving reality of war.

This is not only a story of battles fought, but of loyalty, sacrifice, and the resilience of those who believed their struggle could change the course of history.

Description

This gamebook combines rigorous historical research with choice-driven, demanding gameplay. You step into the boots of Marek Zadrożny, a fictional soldier of the Polish 1st Independent Parachute Brigade, whose personal story unfolds amid the real events of Operation Market Garden — from Driel to Oosterbeek.

Gameplay is built around the day-to-day reality of frontline warfare: advancing under fire, making improvised command decisions, fighting desperate engagements, and facing moral choices with no clear right answers. Every decision has consequences, affecting your health, morale, time, and the course of the narrative itself.

Mechanically, the game uses a clear yet unforgiving system of tests and combat, based on three core attributes: Body, Mind, and Will. Dice rolls, ammunition management, morale points, and life points ensure that every encounter carries real risk, and that even small mistakes can be fatal. Combat — whether individual skirmishes or large-scale unit engagements — reflects the chaos of the battlefield, where numbers, terrain, and morale often matter more than personal heroics.

This is not merely a survival game. It is an interactive historical chronicle, grounded in soldiers’ diaries and official reports. Real people, real command decisions, and real consequences shape a story that restores visibility to those long denied it — the Polish paratroopers of Arnhem.

Game details:

1
90+
14+

Multimedia

Check the all expanded elements of the game

Files

Get the important files: solutions and manuals for all the available languages.

A Bridge too Far - Character Card
Download
A Bridge too Far - Demo
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A Bridge too Far - Character Card
Download
A Bridge too Far - Demo
Download