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1943: RACE TO RABAUL – A new game by Volko Ruhnke

The Pacific is vast.Your options are not. In Race to Rabaul, every step forward stretches something thin, supply lines, patience, time. The Allies are pushing across islands and jungle. Japan is pulling back, resisting, trying to make every advance cost more than it’s worth. This is not a game about winning battles.It’s a game about […]
Author:PHALANX
11/02/2026
2 min. read

1943: RACE TO RABAUL – A new game by Volko Ruhnke

The Pacific is vast.
Your options are not.

In Race to Rabaul, every step forward stretches something thin, supply lines, patience, time. The Allies are pushing across islands and jungle. Japan is pulling back, resisting, trying to make every advance cost more than it’s worth.

This is not a game about winning battles.
It’s a game about surviving a campaign.

You don’t just move units.
You commit to logistics.

Every operation demands fuel, supplies, and coordination. Every offensive looks good on the map, until the cost catches up with you. Plans rarely fail all at once. They erode, slowly, turn by turn, decision by decision.

That’s where the tension lives.

Do you push one more island, knowing your supply lines are already strained?
Or do you pause, giving your opponent time to reorganize and prepare?

Both sides are racing, but in different ways.
The Allies must keep momentum, before their logistics collapse under their own weight.
Japan must delay, disrupt, and force the enemy to spend more than they can afford.

Cards shape the fog of war. You never know exactly how strong your opponent is — or how much they’re willing to risk. Commit too much, and you may have nothing left for what comes next. Hold back, and the opportunity may never return.

Nothing here is clean.
Nothing is free.
Every success carries the seed of the next problem.

This is a game about pressure, constant, grinding pressure.
About watching your options shrink while the map keeps demanding more.

And about that quiet, sinking realization that your opponent doesn’t need to stop you anymore, they just need to let you keep going.

Pre-order: Second half of February

Preorder: https://gamefound.com/en/projects/phalanx/race-to-rabaul

Designer: Volko Ruhnke

Artist: Donal Hegarty, Rafał Zalewski

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