image

A Very Civil Whist in PHALANX’s Premium Edition

Experience the English Civil War through a unique, compact game of strategy and guile A Very Civil Whist is an inimitable game that combines aspects of trick-taking and area control in the historical setting of the English Civil War.  Designed by Fred Serval (Red Flag Over Paris, A Gest of Robin Hood) with evocative artwork […]
Author:PHALANX
13/09/2023
3 min. read

A Very Civil Whist in PHALANX’s Premium Edition

Experience the English Civil War through a unique, compact game of strategy and guile

A Very Civil Whist is an inimitable game that combines aspects of trick-taking and area control in the historical setting of the English Civil War. 

Designed by Fred Serval (Red Flag Over Paris, A Gest of Robin Hood) with evocative artwork by Domhall Hegarty (Mr President, Versailles 1919) this two-player game takes about 30 to 45 minutes to play. 

Gameplay involves the Royalist and Parliament players engaging in a tug of war over different tracks linked to card suits. Win a trick in the connected suit, and make a territorial gain in the targeted region of England. You can use famous Generals and personalities from the English Civil War to boost your chance of winning a trick. Lose the trick though and the General may meet a grisly end. Random events at the start of the each round provide further flavour and variability. 

Inspired by the mechanics of German Whist, each of the game’s four rounds is split into two core phases: Planning and Action. In the Planning phase you play tricks to build your Action hand. In the Action Phase you play tricks to make progress on the board. The key to success is to win the tricks in the first phase that give you the cards needed execute against your goals on the board.

Key features

  • An innovative trick-tacking game with a historical setting.
  • An excellent way for fans of trick-taking games to play a game with a historical setting. And for fans of historical games to see why trick-taking has become so popular. 
  • Tense and tight gameplay, with most games coming right down to the wire.
  • Constant tough decision-making is required as you compete over two distinct phases and multiple different tracks each round.
  • Quick to learn but with multiple strategies and variables that provide a lot of replayability and scope for improvement.
  • A beautiful compact mounted board that means you can play the game just about anywhere.
  • The game comes with a deck of gorgeous illustrated cards with images and flavour text from the 17th century that can be used for other card games

Save €12 on your game purchase!

By ordering the game now, you will receive it at the best possible price. You will also receive regular e-mail updates on the game’s development and production progress.

After exceeding 302 pre-orders, the price will increase to €26 after three business days. The price will rise again to €29 after three days from exceeding 503 orders, and when we manage to collect 792 orders, the price will go up to €34 (again, after three days). So don’t wait and get the game at the best possible price now!

As a backer, you won’t have to pay for the game right away – your credit & debit cards will only be charged once the game is ready to be printed. We’re going to release an official date for credit & debit cards charge in advance.

HOW DOES MAKE GAMES HAPPEN WORK?

Step 1 – Collecting preorders

Whether or not the game will be published depends entirely on you. We are going to carry on with the next development stage, finalizing the graphic design, if and only if we receive at least 302 preorders.

Step 2 – Price change

After collecting 302 preorders, we will change the game’s price to €26. The next price change will occur when the threshold of 503 backers is reached (to €29), then after 792 backers (to €34). All information regarding the project’s status will be included in updates sent exclusively to backers by e-mail.

Next steps will be stated soon.

Udostępnij