Hello Everyone, Thank you so much for your patience. We would like to inform you that the shipping of all the Target: Jupiter orders will begin next week. Our logistics center is currently packing the shipments and preparing them for dispatch. The goal is to complete all shipments by the end of next week. Key […]
We apologize for the delay in bringing you this update about the Born to Kill expansion and we thank you for your immense patience. As we predicted in the last update and mentioned under your comments, it took us a good while to get to the bottom of the issue, to methodically go over the […]
Imagine leading a Squad of U.S. Marines deep into the hostile jungles of Vietnam in 1967. Purple Haze is a story-creation game that captures the tense, unpredictable, and haunting experience of wartime command. Each Mission presents life-altering choices that shape not only the story but the fates of your men. In a campaign of nine […]
Join Us Online and Discover What We’ve Prepared for You at SPIEL! SPIEL 2024 is almost here, and we couldn’t be more excited to invite you to join us — whether you’re attending in person or following along online! This year, we’ve prepared some fantastic surprises, special bundles, and brand-new games that you won’t want […]
Part 1 In Unhappy King Charles, both sides want to gain political control of the main towns and cities of the country. In the example below – taken from the Playbook that comes with the game – the Royalists have played the Charles Cavendish Event to take control of two areas in the North, including […]
The infographic on this page represents the current and projected status of our games as of this month. It is updated each Wednesday after the release of our main PHALANX newsletter, where it’s featured first. It shows the overall production and development status of our officially announced projects. White and black dots are explained in […]
Hello There!News, news, and even more news – some may be low-key, some more exciting than others, but all point to one thing: our projects are moving forward at a good pace! That’s also one of the two reasons why this March newsletter comes on the heels of the last one. The second reason is […]
This is the second of a 2-part guide on winning strategies to use in Iron, Blood, Snow & Mud (IBSM) by designer Guglielmo Duccoli. In part 1, Guglielmo discussed Axis strategies. Here he looks at those available to the Soviet player. Part 2: Soviet player strategies The first few turns playing as the Soviets in […]
The story of TRIUMPH began with a game about another country, one closer to my heart. I always want my new designs to be better than the games I’ve already published; thus, we at PHALANX have spent a lot of time discussing how we can improve the ideas introduced in The Magnates. I think we […]